/* * Copyright (c) Lynne * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #pragma shader_stage(compute) #extension GL_EXT_shader_image_load_formatted : require #extension GL_EXT_nonuniform_qualifier : require #extension GL_EXT_scalar_block_layout : require layout (local_size_x_id = 253, local_size_y_id = 254, local_size_z_id = 255) in; layout (set = 0, binding = 0) uniform readonly image2D prev[]; layout (set = 0, binding = 1) uniform readonly image2D cur[]; layout (set = 0, binding = 2) uniform readonly image2D next[]; layout (set = 0, binding = 3) uniform writeonly image2D dst[]; layout (push_constant, scalar) uniform pushConstants { int parity; int tff; int current_field; }; const vec4 coef_lf[2] = { vec4(4309), vec4(213), }; const vec4 coef_hf[3] = { vec4(5570), vec4(3801), vec4(1016) }; const vec4 coef_sp[2] = { vec4(5077), vec4(981), }; vec4 process_intra(vec4 cur[4]) { return (coef_sp[0]*(cur[1] + cur[2]) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13); } void process_plane_intra(ivec2 pos) { nonuniformEXT uint idx = gl_LocalInvocationID.z; vec4 dcur[4]; dcur[0] = imageLoad(cur[idx], pos - ivec2(0, 3)); dcur[1] = imageLoad(cur[idx], pos - ivec2(0, 1)); dcur[2] = imageLoad(cur[idx], pos + ivec2(0, 1)); dcur[3] = imageLoad(cur[idx], pos + ivec2(0, 3)); imageStore(dst[idx], pos, process_intra(dcur)); } vec4 process_line(vec4 prev2[5], vec4 prev1[2], vec4 cur[4], vec4 next1[2], vec4 next2[5]) { vec4 fc = cur[1]; vec4 fe = cur[2]; vec4 fs = prev2[2] + next2[2]; vec4 fd = fs / 2; vec4 temp_diff[3]; temp_diff[0] = abs(prev2[2] - next2[2]); temp_diff[1] = (abs(prev1[0] - fc) + abs(prev1[1] - fe)) / 2; temp_diff[2] = (abs(next1[0] - fc) + abs(next1[1] - fe)) / 2; vec4 diff = max(temp_diff[0] / 2, max(temp_diff[1], temp_diff[2])); bvec4 diff_mask = equal(diff, vec4(0)); vec4 fbs = prev2[1] + next2[1]; vec4 ffs = prev2[3] + next2[3]; vec4 fb = (fbs / 2) - fc; vec4 ff = (ffs / 2) - fe; vec4 dc = fd - fc; vec4 de = fd - fe; vec4 mmax = max(de, max(dc, min(fb, ff))); vec4 mmin = min(de, min(dc, max(fb, ff))); diff = max(diff, max(mmin, -mmax)); vec4 interpolate_all = (((coef_hf[0]*(fs) - coef_hf[1]*(fbs + ffs) + coef_hf[2]*(prev2[0] + next2[0] + prev2[4] + next2[4])) / 4) + coef_lf[0]*(fc + fe) - coef_lf[1]*(cur[0] + cur[3])) / (1 << 13); vec4 interpolate_cur = (coef_sp[0]*(fc + fe) - coef_sp[1]*(cur[0] + cur[3])) / (1 << 13); bvec4 interpolate_cnd1 = greaterThan(abs(fc - fe), temp_diff[0]); vec4 interpol = mix(interpolate_cur, interpolate_all, interpolate_cnd1); interpol = clamp(interpol, fd - diff, fd + diff); return mix(interpol, fd, diff_mask); } void process_plane(const ivec2 pos) { nonuniformEXT uint idx = gl_LocalInvocationID.z; bool field_parity = (parity ^ tff) != 0; vec4 dcur[4]; vec4 prev1[2]; vec4 next1[2]; vec4 prev2[5]; vec4 next2[5]; dcur[0] = imageLoad(cur[idx], pos - ivec2(0, 3)); dcur[1] = imageLoad(cur[idx], pos - ivec2(0, 1)); dcur[2] = imageLoad(cur[idx], pos + ivec2(0, 1)); dcur[3] = imageLoad(cur[idx], pos + ivec2(0, 3)); prev1[0] = imageLoad(prev[idx], pos - ivec2(0, 1)); prev1[1] = imageLoad(prev[idx], pos + ivec2(0, 1)); next1[0] = imageLoad(next[idx], pos - ivec2(0, 1)); next1[1] = imageLoad(next[idx], pos + ivec2(0, 1)); if (field_parity) { prev2[0] = imageLoad(prev[idx], pos - ivec2(0, 4)); prev2[1] = imageLoad(prev[idx], pos - ivec2(0, 2)); prev2[2] = imageLoad(prev[idx], pos); prev2[3] = imageLoad(prev[idx], pos + ivec2(0, 2)); prev2[4] = imageLoad(prev[idx], pos + ivec2(0, 4)); next2[0] = imageLoad(cur[idx], pos - ivec2(0, 4)); next2[1] = imageLoad(cur[idx], pos - ivec2(0, 2)); next2[2] = imageLoad(cur[idx], pos); next2[3] = imageLoad(cur[idx], pos + ivec2(0, 2)); next2[4] = imageLoad(cur[idx], pos + ivec2(0, 4)); } else { prev2[0] = imageLoad(cur[idx], pos - ivec2(0, 4)); prev2[1] = imageLoad(cur[idx], pos - ivec2(0, 2)); prev2[2] = imageLoad(cur[idx], pos); prev2[3] = imageLoad(cur[idx], pos + ivec2(0, 2)); prev2[4] = imageLoad(cur[idx], pos + ivec2(0, 4)); next2[0] = imageLoad(next[idx], pos - ivec2(0, 4)); next2[1] = imageLoad(next[idx], pos - ivec2(0, 2)); next2[2] = imageLoad(next[idx], pos); next2[3] = imageLoad(next[idx], pos + ivec2(0, 2)); next2[4] = imageLoad(next[idx], pos + ivec2(0, 4)); } imageStore(dst[idx], pos, process_line(prev2, prev1, dcur, next1, next2)); } void main() { const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); bool filter_field = ((pos.y ^ parity) & 1) == 1; bool is_intra = filter_field && (current_field == 0); ivec2 size = imageSize(dst[nonuniformEXT(gl_LocalInvocationID.z)]); if (any(greaterThanEqual(pos, size))) { return; } else if (is_intra) { process_plane_intra(pos); } else if (filter_field) { process_plane(pos); } else { imageStore(dst[nonuniformEXT(gl_LocalInvocationID.z)], pos, imageLoad(cur[nonuniformEXT(gl_LocalInvocationID.z)], pos)); } }