vulkan: constify FFVulkanShader arg in ff_vk_exec_bind_shader
Sponsored-by: Sovereign Tech Fund
This commit is contained in:
+2
-2
@@ -2656,7 +2656,7 @@ int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool,
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}
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}
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static inline const FFVulkanShaderData *get_shd_data(FFVkExecContext *e,
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static inline const FFVulkanShaderData *get_shd_data(FFVkExecContext *e,
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FFVulkanShader *shd)
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const FFVulkanShader *shd)
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{
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{
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for (int i = 0; i < e->parent->nb_reg_shd; i++)
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for (int i = 0; i < e->parent->nb_reg_shd; i++)
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if (e->parent->reg_shd[i].shd == shd)
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if (e->parent->reg_shd[i].shd == shd)
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@@ -2766,7 +2766,7 @@ void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e,
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}
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}
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void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e,
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void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd)
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const FFVulkanShader *shd)
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{
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{
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FFVulkanFunctions *vk = &s->vkfn;
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FFVulkanFunctions *vk = &s->vkfn;
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const FFVulkanShaderData *sd = get_shd_data(e, shd);
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const FFVulkanShaderData *sd = get_shd_data(e, shd);
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+1
-1
@@ -692,7 +692,7 @@ int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool,
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* Bind a shader.
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* Bind a shader.
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*/
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*/
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void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e,
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void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanShader *shd);
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const FFVulkanShader *shd);
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/**
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/**
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* Update push constant in a shader.
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* Update push constant in a shader.
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